Home › Cerebral Palsy › NCT06818877
Training Upper Limbs of Neurodiverse Children by Connecting Brain Activities to a Virtual Reality Based Game
Enhancing Upper Extremity Rehabilitation in Neurodiverse Children: Brain-Computer Interface Mediated Neurofeedback and Virtual Reality for Improved Engagement and Training Quality
Who can join
Ages 6 to 17 · All sexes · Healthy volunteers welcome
Full eligibility criteria
Inclusion Criteria * Children with cerebral palsy * Aged 6 to 17 * Unilateral and bilateral cerebral palsy (Hemiplegic or Diplegic cerebral palsy) * Manual Ability Classification System Score (MACS) between I-IV. * Gross Motor Function Classification System (GMFCS) levels ranging from I to III. * Ability to follow verbal instructions * Typically developing children * Aged 6 to 17 * Good physical health * Ability to follow verbal instructions Exclusion Criteria * Children with cerebral palsy * Other conditions leading to the inability to move the upper extremity or handle objects * Visual impairments preventing the performance of intervention and testing tasks * Received an intensive therapeutic intervention involving upper extremities, botulinum toxin in an upper extremity within the past 6 months, or any upper extremity surgery in the past year * Typically developing children * Chronic illnesses or medical conditions that could impact their development * Significant behavioral or emotional issues that could indicate developmental disorders or psychological conditions * Diagnosed developmental disorders \[e.g., autism, Attention-deficit/hyperactivity disorder (ADHD), learning disabilities\]
About the study
This study is testing ways to help children with cerebral palsy (CP) improve how their hands work. Investigators want to see if brain activity using a virtual reality (VR) program can make their hands work better. The program is called Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR). Investigators will compare how well HABIT-VR works to a simple VR program.
In the study a VR game will be played and participants in the treatment group, will have hand muscles gently stimulated to help the joints move.
What is being tested
- Brain-Computer Interface (BCI)-HABIT-VR (device)
- Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR) (device)
Sponsor: University of Nebraska · Participants: 51 · Started: Jul 30, 2025
Contact the study team
- Ahad Behboodi, PhD · Phone: 402-554-7525
Official record on ClinicalTrials.gov — NCT06818877
Locations in the U.S.
| Nebraska | University of Nebraska Medical Center, Munroe-Meyer Institute, Omaha |
Conditions
From ClinicalTrials.gov, data retrieved Sep 30, 2026. Each study sets its own eligibility; the study team decides who can join.