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Training Upper Limbs of Neurodiverse Children by Connecting Brain Activities to a Virtual Reality Based Game

RecruitingHealthy volunteers welcome

Enhancing Upper Extremity Rehabilitation in Neurodiverse Children: Brain-Computer Interface Mediated Neurofeedback and Virtual Reality for Improved Engagement and Training Quality

Who can join

Ages 6 to 17 · All sexes · Healthy volunteers welcome

Full eligibility criteria
Inclusion Criteria

* Children with cerebral palsy

  * Aged 6 to 17
  * Unilateral and bilateral cerebral palsy (Hemiplegic or Diplegic cerebral palsy)
  * Manual Ability Classification System Score (MACS) between I-IV.
  * Gross Motor Function Classification System (GMFCS) levels ranging from I to III.
  * Ability to follow verbal instructions
* Typically developing children

  * Aged 6 to 17
  * Good physical health
  * Ability to follow verbal instructions

Exclusion Criteria

* Children with cerebral palsy

  * Other conditions leading to the inability to move the upper extremity or handle objects
  * Visual impairments preventing the performance of intervention and testing tasks
  * Received an intensive therapeutic intervention involving upper extremities, botulinum toxin in an upper extremity within the past 6 months, or any upper extremity surgery in the past year
* Typically developing children

  * Chronic illnesses or medical conditions that could impact their development
  * Significant behavioral or emotional issues that could indicate developmental disorders or psychological conditions
  * Diagnosed developmental disorders \[e.g., autism, Attention-deficit/hyperactivity disorder (ADHD), learning disabilities\]

About the study

This study is testing ways to help children with cerebral palsy (CP) improve how their hands work. Investigators want to see if brain activity using a virtual reality (VR) program can make their hands work better. The program is called Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR). Investigators will compare how well HABIT-VR works to a simple VR program.

In the study a VR game will be played and participants in the treatment group, will have hand muscles gently stimulated to help the joints move.

What is being tested

Sponsor: University of Nebraska · Participants: 51 · Started: Jul 30, 2025

Contact the study team

Official record on ClinicalTrials.gov — NCT06818877

Locations in the U.S.

NebraskaUniversity of Nebraska Medical Center, Munroe-Meyer Institute, Omaha

Conditions

From ClinicalTrials.gov, data retrieved Sep 30, 2026. Each study sets its own eligibility; the study team decides who can join.