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Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.
RecruitingHealthy volunteers welcome
Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents: A Randomized Trial
Who can join
Ages 15 to 20 · All sexes · Healthy volunteers welcome
Full eligibility criteria
Inclusion Criteria: * Male or Female * Age15-20 at the time of enrollment * Able to speak and read English or Spanish * Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire) Exclusion Criteria: * Age less than 15 or older than 20 * Unable to speak and read English or Spanish * Do not have a smart phone or personal email account
About the study
The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
What is being tested
- Videogame Intervention (other)
- Commercial game control (other)
Sponsor: Weill Medical College of Cornell University · Participants: 850 · Started: Jun 11, 2025
Contact the study team
- Miah Roberts Miah Roberts · Phone: (347)366-0286
- Aileen Gariepy · Phone: (212)746-3154
Official record on ClinicalTrials.gov — NCT06990724
Locations in the U.S.
From ClinicalTrials.gov, data retrieved Sep 30, 2026. Each study sets its own eligibility; the study team decides who can join.