Home › Knee Osteoarthritis › NCT06090097
Knee Biofeedback Rehabilitation Through Game Therapy
Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy
Who can join
Ages 30 to 75 · All sexes
Full eligibility criteria
Inclusion Criteria: * diagnosis via x-ray, with a score of at least 2 (out of 4) on the Kellgren-Lawrence OA scoring system; independent ambulation without assistive device Exclusion Criteria: * individuals who have psychiatric or cognitive impairment (e.g., dementia) that interferes with their ability to follow instructions or provide voluntary consent; symptomatic spine, hip, ankle, or foot disease other than OA that would interfere with assessment of the knee.
About the study
The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.
What is being tested
- KneeBRIGHT System (device)
- Control Exercise (other)
Sponsor: Barron Associates, Inc. · Participants: 60 · Started: Sep 4, 2024
Contact the study team
- Eileen Krepkovich, MS · Phone: 4349731215
Official record on ClinicalTrials.gov — NCT06090097
Locations in the U.S.
| North Carolina | University of North Carolina Chapel Hill, Chapel Hill |
Conditions
From ClinicalTrials.gov, data retrieved Sep 30, 2026. Each study sets its own eligibility; the study team decides who can join.