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Knee Biofeedback Rehabilitation Through Game Therapy

Recruiting

Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy

Who can join

Ages 30 to 75 · All sexes

Full eligibility criteria
Inclusion Criteria:

* diagnosis via x-ray, with a score of at least 2 (out of 4) on the Kellgren-Lawrence OA scoring system; independent ambulation without assistive device

Exclusion Criteria:

* individuals who have psychiatric or cognitive impairment (e.g., dementia) that interferes with their ability to follow instructions or provide voluntary consent; symptomatic spine, hip, ankle, or foot disease other than OA that would interfere with assessment of the knee.

About the study

The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.

What is being tested

Sponsor: Barron Associates, Inc. · Participants: 60 · Started: Sep 4, 2024

Contact the study team

Official record on ClinicalTrials.gov — NCT06090097

Locations in the U.S.

North CarolinaUniversity of North Carolina Chapel Hill, Chapel Hill

Conditions

From ClinicalTrials.gov, data retrieved Sep 30, 2026. Each study sets its own eligibility; the study team decides who can join.